“When thinking about the gameplay for Way To The Woods, I looked to everything I enjoyed and tried to take pieces from it,” Tan says, adding that he “particularly enjoyed the 'rolling' aspect of Katamari Damacy, and the simple pleasure of rolling a small ball into a huge one.”įrom what we’ve seen so far of Way to the Woods, the deer’s antlers function as the main tool for interacting with the world. Just what that idea translates into story-wise isn’t too clear yet, although that element of mystery seems to be a key part of the game itself: the description has it that while on your journey, you will “unravel the mystery of Cat Town, evade a hounding pack of wolves, and find your light to explore a world filled with the relics of the old gods: humanity.” However, once I figured out what I wanted to do with the light ability, and the fawn, things picked up really quickly.” Way to the Woods has been in the works for a while, but Tan adds that it “only really began to form in 2019, and I've been trying to do justice to that idea since.” I wasn't excited by the ideas I was coming up with early on, and couldn't find something that I felt justified the deer, the world, and the game itself. It seems Way to the Woods itself underwent a number of transformations during development, with Tan explaining how the game has “undergone several metamorphoses. If you would like to follow the game’s progress, be on the lookout for updates on the developer’s Twitter page.It’s an interesting question - every snippet we’ve seen of the game so far has shown off its bewitching atmosphere, but the story itself still remains a mystery. However, as confirmed by the E3 2019 trailer, Way to the Woods is currently expecting to celebrate its launch sometime in 2020, “…for real this time.” The game will also include an additional console release for the Xbox One.įor more information, be sure to visit the Way to the Woods official website. At the time, Tan had apparently only planned to release the game for PC. Way to the Woods was originally scheduled for early 2019. on violin/viola! we worked closely with to make the music and visuals flow together. Here’s our #e32019 trailer song from way to the woods, feat. Earlier today, Tran also posted the Sound Cloud link for the full track of the E3 Trailer song. Way to the Woods will also feature a beautifully scored soundtrack created by pianist Aivi Tran and sound designer Steven “Surasshu” Velema, best known for their composition work on Steven Universe. Carefully venture out in search of food and shelter, but beware of the wolves. Explore a hand-crafted world designed by Tan himself, and experience the journey of two deer traveling through the remnants of humanity. Danger may lurk in the shadows, so players will need to safely lead the two through various puzzling obstacles. The game will focus on two deer, who appear to be parent and fawn, as they attempt to make it back to the woods. The world appears to take place in a future time period where humans have been long gone, but their creations remain. Way to the Woods is a third-person, story-focused, survival-adventure game about trying to find your way back home.
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